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Instruments • Re: HALion 7

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This is a wonderful tutorial on Halion 7 by Anthony. He's a gem in the space for tutorials, especially Steinberg products. In Tutorial 2 he describes a fantastic way to setup the user interface. Halion is tough, but if you approach it a little by little it starts to make sense; although I barely know much of it. I can play with wavetables and the spectral synth, analog but nothing too complex. I think people are mistaking what "customizable" and "changing the UI" means. You can custom the interface and select parts to integrate into said interface to suit what you are doing like IvyBirds mentioned, and then you can create a skin from scratch called a Macro to command what you engineered under the hood utilizing the corrosponding Layers in the Program Tree. I think I explained it pretty right here. Check out the video:

EDIT: bjm4tt posted the same video above. Check it out.

Hope this what people were trying to figure out...
Good points and even beyond that, you can create your own unique instruments using the HALion engines including having custom menus
Yes but if you go down the "creating unique instruments" route you end up having to use the LUA scripting and we are right back at where I originally had my gripes with Halion. The LUA script implementation for Halion is quite lacking in targets to pull from (see my earlier gripes with FlexPhrasor not exposing it's MIDI note generation as a target).

For instance in Kontakt or UVI Falcon, their scripting languages go a lot deeper and you have almost complete freedom to do truly unique things and pull pretty much any parameter or feature from the whole software through the script.. including completely changing the UI, and I truly mean User Interface, not just the graphics, but the actual way things work. Heck you could make a cutoff knob of a synth only move if you write "suck my balls" with the mouse. :lol:

So yeah, I stand by my opinion. As far as I can tell with my limited time with Halion, it is not at all as flexible as one might think, at least not from a "power users" perspective. And "changing the UI" is either just moving a bunch of pre-made windows around or creating a glorified knob to target interface with very limited additional things via the LUA script.


Now, to balance out the negative parts:

The actual "built in parts" in sheer amount of control and especially sound quality, are truly great! The sample editor is such a joy to use compared to ALL of the competition. It's super quick and easy to setup complex looping points, including a secondary release loop!

Mapping zones is well done and easy to use.

The FM synth module is spectacularly good sounding and in my opinion worth the price of admission alone!

So in short, I really REALLY do like it a lot! Even with the negative aspects. In the grand scheme of things they are quite minor. In pure usability, this absolutely stomps on UVI Falcon.

Statistics: Posted by bmanic — Tue Jan 07, 2025 1:54 am



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