Watching the walkthrough video, there's a lot more here than it seems like at first glance.
Normally I'm reluctant to buy a plugin that doesn't have a demo (even with a return policy). And I'm of two minds about using Pulse to download (and then, it's kind of funny that you have to enter the code again, otherwise it's in demo mode which isn't even accessible if you didn't have the key to download it from Pulse in the first place...) But the demo video convinced me I'd probably like it... and I do![Smile :)]()
On to the plugin itself. Overall I'd categorize it as a very experimental reverb.
- The "dry" output includes the stereo mix option, the pre and post LPFs, the sample rate and BRR filter. So you may want to put this inside a chain container in your host to have a separate dry mix.
- On the other hand, this means you can use this "dry" just for the lo-fi stuff with no delay/reverb.
SNES mode:
- If you invert the polarity of one of the channels, that's a totally non-mono-compatible stereo image (and can get weird in headphones too) so I'd recommend some caution with that... if you then also delay one channel by a few ms and then use something like SideMinderZL it's not a problem.
- Adjusting or modulating the Time can cause crackling/glitching. It depends on the rate and amount. Also the time is a little steppy even with quantization turned off. But you can use this to your advantage to bring in some extra noise/lo-fi flavor with an LFO or envelope follower in the DAW.
- Playing with the FIR filters isn't super intuitive but it is extremely cool.
Between feedback and FIR settings you *can* make things blow up (which is cool if that's what you want, but protect your ears! Maybe use a limiter.) The FIR presets are really handy to have just to flip through and see what happens.
PSX mode:
- I didn't think this one was as fun at first, but explore a bit, it's got some potential.
- Size Scale is a little more open to being modulated and that can really open up the sound on some of these algorithms -- how fast and how much will sound is going to vary.
- Some of these sound great when stacked with a delay effect or a second reverb.
N64 mode 1:
- a really good mode for lo-fi delays
- modulating delay time can be rewarding
N64 mode 2:
- Twice so far in this mode, the CLAP version has managed to crash the audio engine in Bitwig, causing me to have to reload the whole project. I've now set it to be hosted individually.
- I wish the scale controls could go a bit further. I find myself going into the editing panel just to turn up all of the feedback coefficients.
- You can go pretty nuts with the editor, but it can be more fiddly and less fun to work with than the other modes. I am not usually a preset fan but I wish there were some interesting creative presets along with all of the ones extracted from actual games. Still, some experimenting can pay off... play with buffer size, apply FB Mod to some combs, etc. to get weird.
Overall, a fun plugin and I'll be using and abusing it for sure.![Thumbs Up! :tu:]()
Normally I'm reluctant to buy a plugin that doesn't have a demo (even with a return policy). And I'm of two minds about using Pulse to download (and then, it's kind of funny that you have to enter the code again, otherwise it's in demo mode which isn't even accessible if you didn't have the key to download it from Pulse in the first place...) But the demo video convinced me I'd probably like it... and I do

On to the plugin itself. Overall I'd categorize it as a very experimental reverb.
- The "dry" output includes the stereo mix option, the pre and post LPFs, the sample rate and BRR filter. So you may want to put this inside a chain container in your host to have a separate dry mix.
- On the other hand, this means you can use this "dry" just for the lo-fi stuff with no delay/reverb.
SNES mode:
- If you invert the polarity of one of the channels, that's a totally non-mono-compatible stereo image (and can get weird in headphones too) so I'd recommend some caution with that... if you then also delay one channel by a few ms and then use something like SideMinderZL it's not a problem.
- Adjusting or modulating the Time can cause crackling/glitching. It depends on the rate and amount. Also the time is a little steppy even with quantization turned off. But you can use this to your advantage to bring in some extra noise/lo-fi flavor with an LFO or envelope follower in the DAW.
- Playing with the FIR filters isn't super intuitive but it is extremely cool.

PSX mode:
- I didn't think this one was as fun at first, but explore a bit, it's got some potential.
- Size Scale is a little more open to being modulated and that can really open up the sound on some of these algorithms -- how fast and how much will sound is going to vary.
- Some of these sound great when stacked with a delay effect or a second reverb.
N64 mode 1:
- a really good mode for lo-fi delays
- modulating delay time can be rewarding
N64 mode 2:
- Twice so far in this mode, the CLAP version has managed to crash the audio engine in Bitwig, causing me to have to reload the whole project. I've now set it to be hosted individually.
- I wish the scale controls could go a bit further. I find myself going into the editing panel just to turn up all of the feedback coefficients.
- You can go pretty nuts with the editor, but it can be more fiddly and less fun to work with than the other modes. I am not usually a preset fan but I wish there were some interesting creative presets along with all of the ones extracted from actual games. Still, some experimenting can pay off... play with buffer size, apply FB Mod to some combs, etc. to get weird.
Overall, a fun plugin and I'll be using and abusing it for sure.

Statistics: Posted by foosnark — Tue Aug 13, 2024 3:14 pm