With a 5 minute long recording buffer Sloom can capture signals on the fly and keep them in the buffer until you manually delete it which is a great feature for live processing - and then you can send the signal to all sorts of other effect busses or use it as side-chain signal for FX playable via Midi (like e.g. crusher-X) - of course the latency/delay between input and out signal is huge if you set Sloom to its highest resolution like in my video (32.000+ bands). This will complement GRM Tools Evolution (which can be frozen), Grainspace (which also has a buffer freeze function with a maximum of 40 seconds) and crusher-X (60 second buffer).That’s a great example Simon, it sounds very cool! It shows the kind of quick, tonal-shaping results that are possible with just a little effort. The spectral filter is capable of razor sharp precision and I really dig the way it sounds.Testing Sloom with my own voice as live input, later also freezing the audio and checking out the spectral filter. This will be a great plug-in for live performances processing signals of live played instruments/vocals/spoken word, drawing in the spectral filter in real time in order to enhance/suppress certain areas of the audio signal yields interesting results.
https://youtu.be/8MUDZGlZDPc![]()
I was hesitant at first to think of Sloom in the context of a live performance since the results are somewhat unpredictable. But that could actually be perfect for those who enjoy a more experimental approach.![]()
Having it’s output processed live using MPE (or automation) with an effect like accSone’s crusher-X, the granular playground, would create some extremely exotic audio sculptures. I can see that being very useful for sound design purposes as well. I’m glad to see that you’re enjoying it Simon!!
Statistics: Posted by Sampleconstruct — Mon Jul 01, 2024 3:07 am